Click the green flag and follow the instructions. [WIP] - Press buttons to activate / deactivate the bounds - Press <SPACE> and insert a clone ID to have it highlited - if you press D instead of space the clone will tell you the distance from its buddies If you press R, you will start a tour of the entire herd of clones Change the #balls to have more (max 99) or less (min 3) clones on the screen
Here we go. This is the partial result of a weekend long remix. There is still a lot of debugging to do (and a lot to learn from it). Time for a pause to find some energy to continue. I think I should reopen my old dusty blog (or a new spot) to further investigate the problem. The main goal of this remix was to substitute the original ball sprites with clones but there are several issue to circumvent. I thought it will be easier, but you cant address a clone with direction blocks and there is not a block that orientate a sprite toward a coordinate on the screen, or that calculate the distance from a point to it. I had to recode the blocks and then the issues started to pop up. The single block appears to give correct results, but when every clone start to use them in parallels, some of them misbehave. I'm still stucked on finding the bugged one but in the meantime I added several "features" to the project (the bounds the clone have to obey can be enforced or rendered inactive), you can find a clone by pressing the spacebar and giving its id at the prompt You can ask a clone the distance from its buddies by pressing D instead of space If you press R, you will start a tour of the entire herd of clones