After weeks of work.... here it is! An engine made completely for the purpose of being easy to use, with a quick demo level and an example of multiple levels! Instructions - -WASD and arrow keys and space. Also, BEFORE you comment, click the SEE INSIDE button :P -YOU MAY USE THIS, in fact I made it TO BE USED but make sure to give credit (something like, 3D engine by @howtomakeausername , from <this project's link>) Why is this different from other 3d platfomer engines? 1: Optimisations and code to make it more realistic -Lighting triangles depending on surface normal -Back-face culling 2: An easy to use interface (in the sprite called interface with blocks and explanations for: -A block to add a cube (x,y,z,width,height,depth), adds the hitboxes for you and culls it for you -A block to add a triangle - (x1,y1,z1,x2,y2,z2,x3,y3,z3) for this though you have to add in the hitboxes yourself. This is only recommended for more experienced users -Blocks to add hitboxes, light position, ambient lighting and the effect light has on surfaces, distance of 3rd person camera from player -Some special example hitboxes, such as bouncy and deadly properties Credits: @codingbio - sorting, 3rd person rotation and just for being awesome (and underrated) @scratch-minion - Lighting tutorial inside one of their projects, which I use @mathmathmath - the 3d tutorial and script used in this, also for first introducing me into 3d! @dadofmrlog - 2d tri-filler @s_tutorials - z-clipping for tri-filler @MegaApuTurkUltra - Sorter @jamothehyperturbopro - front-face detection for culling Changelog - v1.1 - Added a finish and a second (not really) level and spikes Tags: #3d #platformer #engine #howtomakeausername #easy #to #use #simple