Press the green flag. Escape the room.
NOTES @pkirschmann pointed out that I've been creating a variety of creepy or mysterious projects during Getting Unstuck. I decided to continue that creepy trend and connect it with one of my great loves: puzzle-y escape rooms! I was inspired by @brianyu28's "Coffee and Tea" project for Day 7 (https://scratch.mit.edu/projects/411529107/), both for its puzzle-ness and his approach of hiding key program elements under blocks. :) Other than the hiding-a-block-under-a-block strategy I got from @brianyu28, two strategies that I used in this project that I learned from other people: (1) To make the door a clickable area, I copied the background into a new sprite and cut out everything around it. (2) As part of their setup, each of the clickable elements has a "go to x y" block. To enter the x,y pair that I wanted, I moved the sprite before I dragged out the "go to x y" block so that Scratch would automatically update the coordinates for me. I used a list to keep track of the guesses someone makes while trying to escape, and reporting those guesses back to them before their next attempt. CREDITS Images and sounds from Scratch!