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Tiles and Solid Tiles & Sonic Physics Explanation

COComixMaker•Created July 14, 2020
Tiles and Solid Tiles & Sonic Physics Explanation
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Instructions

Light Blue is air/no ground, and Dark Blue is Solid ground. You erase the light blue when importing it into the collision sprite in GSE. There's barely any tiles compared to all the tiles in Sonic 2, so I'll make more later.

Description

Test: https://scratch.mit.edu/projects/411679034/

Project Details

Project ID411656807
CreatedJuly 14, 2020
Last ModifiedJuly 16, 2020
SharedJuly 15, 2020
Visibilityvisible
CommentsAllowed