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1001x1001 tiles map

DIdimitrip•Created July 14, 2020
1001x1001 tiles map
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Instructions

Here a way to generate a huge playing board for tile-based games (eg. 1.000.000 tiles). Pay attention to simplicity of the FindWorldTileChars subroutine. Notice wrap-around method for coping with Scratch!'s limit of 300 clones (and performance acceptability..). Have a look at RecycleEventually routine. Also, special tiles can be handled via lists. Look at SetupCastle for instance. Turning dry plants into flowers is another example. There's a way to view the terrain's map if you click on "M" key. Better be in turbo mode then.. Maybe you'll notice as well a head-movement control of the scrolling? (allow video for this). This is handled using the scene's code never handling loop, and usage of the DX and DY params elsewhere.

Project Details

Project ID411547493
CreatedJuly 14, 2020
Last ModifiedJanuary 3, 2021
SharedNovember 14, 2020
Visibilityvisible
CommentsAllowed