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tiler v0.1 [READ INSTRUCTIONS]

SCScratchGini1•Created July 12, 2020
tiler v0.1 [READ INSTRUCTIONS]
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Instructions

Index: Part1 - index Part2 - how to use Part3 - how to customise Update log in N&C HOW TO USE =========== Arrow Keys // WASD - move the tile around SPACE - Place tile E - Next tile Q - Previous tile C - Hide selection indicator X - Show selection indicator R - Toggle Eraser G - Toggle Grid Snap —————————- BUTTONS —————————- Arrows are self explanatory Middle of arrows = stamp H = hide UI G+ = size up G- = size down P+ = pen size up P- = pen size down R = rubber (disabled) Q = change tile G = normal grid snap G2 = grid snap but disabling doesn’t reset x and y P = toggle pen up C = pen colour E = Erase All =========== How To Customise ============== Step1: See inside Step2: Click on TileSheet1 Step3: Replace costumes with whatever, must be the same size as the original. If you do change the size in the sprite editor, make sure to get it to the same size as it was before in the scene using set size to ///% to ensure the grid snap works correctly. Changing variables and scripts can literally destroy the project and it will not work. So don’t.

Description

UPDATE LOG: ============ V0.0.1 - PreAlpha 1, arrowkeys and WASD controls for the tile selector and the first tile set V0.0.2 - PreAlpha2, added some more tiles and reworked the tile move system V0.0.3 - PreAlpha3, added ability to disable GridSnap and hide selection indicator V0.0.4 - PreAlpha4, added basic mobile controls V0.0.41 - improved mobile controls pa5d0 - size up and size down and a custom grid snap button that re adds snap but keeps the position and completely reworked the snap movement equation to be compatible with every size pa5d1 - button art for scale and snap2 pa5d2 - hideUI button, hides UI until you click / tap V0.0.5 preAlpha5 - final pre alpha reeeee, added pen controls ;) V0.1 - first public release, a few bug fixes including an annoying visual bug occurring with pen bar on game start

Project Details

Project ID411133039
CreatedJuly 12, 2020
Last ModifiedJanuary 2, 2024
SharedMay 4, 2021
Visibilityvisible
CommentsAllowed