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Light-Rays-Engine v 1.0

TMTM_•Created December 23, 2014
Light-Rays-Engine v 1.0
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Instructions

==SCROLL DOWN FOR CONTROLS== n = ammount of rays a = accuracy (steps each ray moves and then checks collisions, so 1 = best accc, 12 = worst, highe values would make it go trough walls. Also better 'a' slows everything down, for fast use and still good results use 8-10) s = pensize, the bigger it is, the better it looks, but maybe you will have to increase your accuracy, too. r = reduce lght power while move. This will make your light look better! Controls Use arrowkeys to change n. Up/Down = change by 1 Left/Right change by 10 SPACE = reset values f = set my favourite settings (not too slow and great effect) numbers 1-6 = switch scene hold s = stop all Press at first f. If it laggs too much, press SPACE and increase n and play around with other values slowly until you get the results you want.

Description

I wasn't really active within the last time, so i decided to create a small project to xmas for you ;) See it as an xmas present :D Fell free to use it, but don't forget to give me some credit ;) inspired by the light in super meat boy :D --------------Version History -------------------- future: - more scenes - reflectable stuff? v 1.0 - 6 scenes - values a,s,r,b - first release

Project Details

Project ID41088624
CreatedDecember 23, 2014
Last ModifiedDecember 24, 2014
SharedDecember 24, 2014
Visibilityvisible
CommentsAllowed