Cubes go from susceptible to infected to recovered/semi susceptible, which is known as a SIRS model Very rough simulation, do not use for any informative/ educational purposes as no research went into it, just a fun little tool If you increase the infected/uninfected speed, it takes less time for the virus to die at the expense of more infections happening overall, albeit in a shorter time (this is what people want to avoid in Covid-19). If you decrease this number (which could be perceived as shelter in place), then the infection dies out quicker. Set infected time extremely high and infected speed to zero to get a sticking effect. Increase population, size and set reinfection chance to 1 to get tinnitus Thumbnail is simply a drawing of the states of the cubes, is not meant to be racial conversion propaganda Tip:on the first input question, say "advanced" (no quotation marks) to only change the advanced settings
Press space to switch backdrop Game:Try to get above 60 recovered with the default settings Inspired by this video by the YouTube channel Primer https://www.youtube.com/watch?v=7OLpKqTriio&t=57s and 3blue1brown https://www.youtube.com/watch?v=gxAaO2rsdIs v1.1-Added cube size toggle+advanced settings, fixed minor bugs v1.2-Added death toggle+fixed minor bugs v1.29-Added "growth rate" setting v1.3-Added Lockdown settings, sadly removed such classic custom block names as: hit the quan halapenyo this is hard to maintain tags so that people see it not by searching only the specific words in the title #pandemic #covid-19 #virus #epidemic #simulation