Use the arrow keys to move Lolly around and explore! (Please ignore the stubborn arowana who refuses to dance for reasons unknown.)
Final(?) Iteration (post Day 5): 3x3 grid accomplished! All the sprites are dancing! <3 <3 <3 ********************************************************************* Day 2: I have always wanted to try making a map-based, top-down, Zelda-esque game, and today's prompt seems like a good opportunity. Because time has gotten the best of me today, this project will be an exercise in iterative design (i.e.: I'll share it before it's quite done and add features in each iteration). Iteration 1: Lolly (my favorite Animal Crossing villager) can move around the screen using the arrow keys. So at least I've fulfilled the prompt. :) Iteration 2: Added a second backdrop and the functionality to move to it, and put in some trees and bugs. It would probably have been less messy to add the trees/bugs to the backdrops, but I'm making them sprites so that maybe someday they can be more interactive. Iteration 3: Lolly can move back and forth between both backdrops. Iteration 4: Added a third location and completely changed the way I was approaching this. I'm now using a variable for the location instead of broadcasts and it is *much* less messy. Time for bed! ********************************************************************* Day 5: This may be cheating, but I'm taking advantage of today's prompt to work on this project a bit more. More iterations! Iteration 5: Added footstep sounds when Lolly is moving that are different for the paths and the grass. However, in order to get them to stop when she stops moving, I used a stop all sounds block, and it stops the music too. And frankly, the footstep sounds don't quite play at the right time either. Currently trying to figure this out... Iteration 6: Solution was to trim the sounds to a single footstep so the whole thing can play. Yay! I've also added a few more scenes - the goal is a 3x3 grid. Iteration 7: No visible changes, but I rearranged the code to use custom blocks for all the transitions instead of having one huuuuge stack. ********************************************************************* * Animal Crossing sprites from spriters-resource.com * Music is Storybook from Scott Holmes via freemusicarchive.org * Footstep sounds by Harriet Niamh and InspectorJ on freesounds.org