For the best story flow, it is recommended that you play Shopping Simulator immediately before using this project, even if you have played it before. Part one is here: https://scratch.mit.edu/projects/148715906/ Welcome to your inevitable doom! This is part two of the game Shopping Simulator, so I recommend playing that first to get some background. WASD to move. Charge the generators on either side of the room by pressing up against them. It's best to start retreating to center after three beeps, then cross to the other side as soon as the Tonguelord starts moving in your direction, so it punches the side you were on before. It's risky, for if you are even a little bit too late you will get squashed, but it's easier than camping in the middle. Gameplay tip: The Tonguelord's reflexes are half a second behind. It will punch at where you were 0.5 seconds before. This can be useful in formulating strategies. Also, remember that it will count as a death if the claw touches any of the Colin sprite, including the arms or even the shadow. If you are asked at any point to enter a passcode after clicking something, look for the code in the main game of Shopping Simulator: One of the characters can give you the code on level 3, but you may not find it the first time round. This was designed to be all one project, but memory restrictions forced me to split it into two segments. Think of it not as a sequel, but as a second half.
Tounguelord has no hands now