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IADENG: Based off of DEND1 [ Cycle 1, 2 --> 3, 48 --> 47 ]

OCOcto_NE56•Created July 4, 2020
IADENG: Based off of DEND1 [ Cycle 1, 2 --> 3, 48 --> 47 ]
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The rules are the same as IADENG but make the numbers similar to DEND1. You can see DEND1's remix tree here: https://scratch.mit.edu/projects/350084178/remixtree/ (Mainly focus on DEND1 though.) You don't need to change the effort percent as it's automatically adjusted for you. Guidelines are also in the project in case you're lost. CRUCIAL RULES: (No one can break these.) 1. Only change the guidelines if they're incorrect to what's seen in the original projects. 2. Increase the effort of the project by just a slight bit. 3. If someone makes a mistake, point out the mistake and decrease the effort by the severity of the mistake. There's no penalty in failing to do so. 4. Add as many frames into changing both numbers as you want. 5. For 0% to 5%, stack the previous costumes onto your current one. 6. Please credit Checky for the original Decreasing Effort Number Devolution. 7. PLEASE DOUBLE CHECK THAT YOU HAVEN'T PUT REMIX IN THE TITLE. 8. NEVER MIS-SPELL ANYTHING OUTSIDE OF THE NUMBERS. ADVANCED RULES: (Only @Universe8 and his alts can break these rules.) 1. No adding any other rules. 2. You can only add features when it's at the correct effort level from Increasing Effort Letter Evolution A. The remix tree is here incase you're wondering: https://scratch.mit.edu/projects/348597910/remixtree NEXT THING TO ADD: Updated finish sound effect at 25 effort (project)

Project Details

Project ID409618373
CreatedJuly 4, 2020
Last ModifiedJuly 4, 2020
SharedJuly 4, 2020
Visibilityvisible
CommentsAllowed

Remix Information

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