WARNING! This engine is still a working progress and may have a few bugs. Movement: W,A,S,D Aiming: Mouse Crouch: Z Jump: Space Fire: Left-click Reload: R ================Update Log================ Prototype build: Jul 5, 2020: Basic engine, Jul 6, 2020: minor changes, Alpha Build 1: Jul 6, 2020: Moved player movement code to a player movement sprite, Added player Z code allowing jumping and crouching, Jul 7, 2020: Minor changes and fixes, Jul 7, 2020: Working on distance layering, Jul 8, 2020: More minor changes and fixes, Jul 8, 2020: Working on distance layering... again, Jul 8, 2020: Changed enemy sprite so that they can shoot you though it's now a grunt from Halo and I'm to lazy to change the enemy sprite to an original one so there are some things I need to fix, Sep 30, 2020: Major overhaul including: Camera bobbing, Better enemies, fixed layer distancing, better weapons, and better boot-up. There were a lot of other things I was going to add but I'll save that for Ver.1.11. ==================Credits================= Base engine: @daves777, Hud boot-up and Jumping/crouching sfx: @skyistumbling, Music: @BobbyF_Extras, Player Z code: @HaloMinecraftdude Anything else is made by @EbagGames.