Click to let it rain! Don't let the surface dry! You wouldn't find it funny if your body was completely dry, would you? So don't let it dry! By the way, if the surface dries out anywhere, the game is over. To give you a little motivation. And it dries faster over time! You also have grass. It's only a bit moist in the beginning, soaks water from the surface when it's dry and emits water when the surface is dry. Post your high score in the comments! My record is 113.0s, can you beat that? Use forkphorus if it runs slow or if you want a higher fullscreen resolution: https://forkphorus.github.io/#409563802 It looks awesome on forkphorus with fullscreen and on my PC it really runs with seconds per frame instead of frames per second on scratch without forkphorus and the input lag is horrible. I guess it's mobile friendly. How well does it work on mobile devices? Tell me in the comments. Would be moist.
The idea behind this is that everything effects everything. For example, a raindrop which is dropped higher makes the surface moist in a larger area then a raindrop which is dropped directly over the surface. And in this version the grass has different lengths which effect how fast they absorb and emit water (long grass is slower) and how fast they dry (long grass dries faster). I know that the physics engine is way too advanced and awesome for such a stupid and pointless project! I just had fun and it took me around 5 hours to make this + 2 hours for grass + 1.5 hours for this grass update + 5 minutes for the faster drying over time + 15 minutes for an improved faster drying. This is still in development. It's not completely 100% pen, but since I could just remove the timer and tell you that you should look at your clock, I think that I can call it 100% pen. It's close. Be moist! #be #moist #bemoist #BeMoist #Za-chary #is #moist