• So it's fairly easy to make a very high-quality pen platformer in this easy, fast, and efficient project! First you want to click "generate" and that should make you enter into a background where you see a green tile, well that will be the ground, and to change, and browse through the different types of blocks simply scroll using your arrow keys. If you are done, press space. if you want to load a code, triple click the code given before, then paste it in the box. Ground types: Red- lava green- ground (regular) yellow- bounce pad green "s" block- represents the start. purple "f" block- represents the finish. white block- eraser, to erase any mistaken tiles placed. ∞ All of the physics, art, and engines, are by me. • Propose to be featured: https://scratch.mit.edu/studios/4228481
• Discuss Forum to Share Codes: https://scratch.mit.edu/discuss/topic/420115 • Welcome to my newest project that was in testing for a total of 2 and a half weeks... 6 days of development, and now, it's finally here! With 1198 blocks, So make sure to smash the lov and fav button! :) _________________________________________________ LOG _________________________________________________ • v1.1~ Added better physics plus info bar and changed some save code encoding and decoding • v1.2~ New thumbnail, more info in bar, more art, fixed intro lag, spawn data fixed. • v1.3~ Fixed Generation Lag, new scroll effect, changed some physics, more spawn data, added scratch analytics • v1.4 Generation now has a spawn tag, updated scratch analytics, fixed loading with level code. • Curated <33