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Ray Tracing Basic

SUsureornot•Created June 26, 2020
Ray Tracing Basic
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Instructions

This project includes Viewport Setting, Ray-Sphere Intersection and Phong Shading. RGB Sliders to control the sphere color. Reflection Coefficient Sliders to control the shading. Shininess Coefficient Slider to control the specular spot and the shininess. Space bar to reset. Green flag to start rendering.

Description

Viewport setting reference: Ray tracing (graphics) - Wikipedia. Updated on 1/5/2021 for debugging.

Project Details

Project ID407778992
CreatedJune 26, 2020
Last ModifiedJune 9, 2022
SharedJuly 5, 2020
Visibilityvisible
CommentsAllowed