ScratchData LogoScratchData
Back to Hopeijay's profile

Seeded-Noise-Based Procedural Generation

HOHopeijay•Created June 17, 2020
Seeded-Noise-Based Procedural Generation
0
0
6 views
View on Scratch

Instructions

You may use this in your games if you give credit to me! Use the arrow keys to scroll along the terrain. This project used multiple variations of sine wave noise and splices/layers the noise together to make a random-looking terrain even though it is not random.

Project Details

Project ID405732641
CreatedJune 17, 2020
Last ModifiedJune 19, 2020
SharedJune 17, 2020
Visibilityvisible
CommentsAllowed