Welcome to Octochase: World! In this game, you play as a crayfish who is trying to collect Sea Stars in order to defeat an Octopus who has been chasing it for years! It will travel across a region, collecting Sea Stars and overcoming challenges such as avoiding another octopus, collecting shattered pieces of Sea Stars, catching runaway fish, defeating Bosses and more! Or, you could play Quickplay and enjoy the pure gameplay with no holdbacks at all! Try your hand at the 8 unique game modes, which serve as the basis for Story Mode's levels, and play to your hearts content! This is the pinnacle of the Octochase series, improving on everything the past games had set and expanding into an actual, fully fledged game. CONTROLS: The crayfish will follow the mouse. It will not move straight to it, only move in the direction of it. Once you get your boost, you can click the mouse and the crayfish will zoom straight to it! You'll know when the crayfish has it's boost, because it will be a brighter colour. You can also save Story Mode progress via a Save Code. Press the gear icon on the bottom right of the title screen to access the Save Code menu. (NOTE: The time in-game is not accurate to real life time. Due to the delay in loop blocks, the In-Game time is slightly slower than real-life time. So, if a story mode level says 'Survive 30 Seconds', you need to survive slightly longer than 30 Real-Life seconds, as those refer to in-game time. You can judge the time with the in-game timer in the upper right corner.)
As the thumbnail implies, this project was made for my 5-Year Scratch anniversary. The original Octochase was the first game I ever made, and while that was made before I got my account, it still goes to show how far I've come. That game was made in about 5 minutes, and this is a high-quality, fully fledged game that took a month. (Not 24/7, I took a break quite a lot. Effectively, it took about 5-7 days.) I decided I wanted to make a 5-Year Anniversary game, but when I realised the date, it was only two days away! I planned to rush this game in 2 days, and delay it if I had to, but then I realised I misread June 17th as May 17th. Whoops... But that was the best thing that could have happened, as this took far, far longer then I anticipated. (I mostly blame it on level a-1, (yes, that level is late into Story mode, despite the name) that level took about a week on it's own because I was so bad at it and I had to balance it. Same thing happened with a-Boss and the Final Boss, but to a slightly lesser extent.) In fact, it was the extended time period that made me add the Save Code function, because I had so much time to make this, yet I only finished this the day before it's release. I was planning to make an Octochase game with a world map for years, but I never got around to finishing any of them. The closest I got was Octochase: Story Mode, and while that was probably the best Octochase game (apart from this, of course) it still wasn't what I imagined. What's funny is that this game is infinitely bigger and more ambitious then any of the things I imagined back then! That, again, just goes to show how far I've come as a Scratcher. (If you read all of this, thanks! I know I rambled on a bit...) Music Used: Main Theme (Super Mario Galaxy) Beach Bowl Galaxy (Super Mario Galaxy) Globe Trot (Wii Party) Minigame Battle (Wii Party) Volcano (Wii Party) Lemmy's Grand Finale (Paper Mario: Colour Splash) ROYal Rumble (Paper Mario: Colour Splash) Black Bowser Battle (Paper Mario: Colour Splash) Blackout (Paper Mario: Colour Splash) Draw: Results (Game & Wario) Rain (Terraria) Wii Shop Channel- Remix (Super Smash Bros. for Wii U and 3DS) Wii Shop Channel (Wii Shop Channel) Everything else (Including all Coding and Art) was by Me, apart from a couple of sprites and a backdrop, which were from the Scratch 1.4 Library, and the sound effects, some of which were from the scratch library, and one from Super Mario Galaxy (I think.) Tags: #Crayfish #Octopus #Octochace #Star #World #Map #Collect #5Year #Anniversary #Worldmap #Avoid #Survive #Survival #Games #Long (NOTE: It wasn't me who put this in so many studios.)