(NOTE: This thing only works against non-humans or non-regular humans. Also I had to share a SMDET project frankly for the first time because I wanted to make a weapon like this and I thought of the studio and stuff... and the GIF thumbnail description is wrong) Feel the... wait, this isn't the right item. Click - Shoot R - Reload The demonstration button on the top right brings a predicted comic sketch to the weapon. Specifications: Year Made: 2032 Manufacturer: L.U.V. Systems (Founded 2000) Weight: Estimated 6.8 kg Lengths: -- Caliber: I don't really know, some goo things and I am not an expert Capacity: 20 (Mildly circular mag) Rate of Fire: 320 RPM (Not accurate because Scratch is stuck with 0.05 scs difference) This is a weapon capable of not entirely killing an enemy virus. It is very innovative and has gone alot of test with its ammunition ingredients for years. It was specifically designed to turn some of the weak non-human enemies into an ally with small chance of risks. Due to how expensive the process became, it is not supposed to be used against regular humans as they will get killed instead, but the damage of this weapon against them is very weak (22 lr?). The process of this weapon that its entire ammunition is liquid (I honestly don't know what), but they are separated into 20 shots. Total ammo is very limited due to the result. Rails are included in this gun but the upper rail is only designed to attach the unique scope that is capable of tracking ballistics and condition. Although the design doesn't look beneficial, it is only a tested prototype attempting to work like a rifle (non-reciprocating). Current use as for now is only being used in experimental chambers for performance test, as the faction yet has to capture a non-regular human enemy or virus properly.
THUMBNAIL FOR STUDIO FINALLY FINISHED! I wonder if you would accept, since this was supposed to be finished in July or August. Also I can't seem to activate the animated thumbnail anymore, being "blocked". I found a new bug: When you paste something sometimes the item in the costume disappears. In case I didn't notice when stereo is introduced in 3.0, I realized I don't know how to implement both the music and sound well. I'm going to give courtesy to @trhastag (in the reimagined doom project) for noticing something I never did. Additionally, I don't know how to improve the recoil script. Credits: VALVe (Firing sound is a mix of the best stereo sample firing sounds I could find) First Person Lover (?) A FPS game Killing Floor 2 Animated Thumbnail makers (project thumbnail is bugged so I had to put the thumbnail in the background) GIMP rest... also tbh I putted it on SMDET as a guess because where else? I felt not like putting it on nowhere. It's been a long time this studio has been active until a project has been recently added by @nou12345_5. If you are looking at this with your name, I am sorry. It is because you just simply remixed WITHOUT changes (what did you add?) before I sue you. From what I've see now, it is quite enough, but it WASN'T enough before. I see NO changes at all (everything is the same from the original, and I hate that). ===> Next time, its better to make your own project about such things. <=== Well, you wanted to join, but are you suing me for remixing my old account's project without any changes at all? I mean, I'm not trying to be mad.