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2DBuilder v2 Beta - DARKWORLD UPDATE

VEVectorV•Created June 5, 2020
2DBuilder v2 Beta - DARKWORLD UPDATE
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Instructions

ACCOUMENT: 2DBuilder will be ported to Unity! Note: You may need to redraw the map after starting the game by placing a block or scrolling the screen for it to render properly. Arrows to change block type, WASD to scroll screen. Left click to place blocks. The pickaxe icon destroys blocks (replaces them with air) Hit ZXC to toggle various graphical effects. IN ORDER TO SAVE AND LOAD: hit "See inside" and use the built-in export and import functionality of lists. Press M to show the "world" and "biomes" lists which need to be saved. Press N to hide them.

Description

200 views omg 7/14 300 views omg 10/5 350 views omg 11/6 THIS RUNS BEST ON A DESKTOP COMPUTER ON CHROME. A CHROMEBOOK WILL NOT WORK. Or, use Forkphorus, though that means you wont be able to save: https://forkphorus.github.io/#402466566 FAQ: Q: It's really slow when I place blocks, what do I do? A: Are you using Firefox? Don't. Use Chrome, Edge, or Opera if you can get around the blocker. Or, if you don't care about saving, use Forkphorus: https://forkphorus.github.io/#402466566 Q: Why are there lag spikes every second? A: This is in order to redraw the map for dynamic changes in the background (e.g. it becoming cloudy) Hit X to disable the background (and the automatic redrawing), hit C to disable weather, hit Z to disable sun rays and other effects. Feel free to use any assets from this game, including music, graphics, even the day/night cycle effects, for your own project. Ok, Nv 2 is coming soon, in the meantime, here is this Minecraft type project. 0.1: Game created 0.2: Swamp and willow trees added, deciduous trees are now specifically maple trees, evergreen trees are now specifically fir trees, entire map lowered by ~5 blocks, colored rocks, cobblestone, glass added. (Note: Red variant of the colored stone blocks labeled "Rock" instead of "Stone" for reasons you'll probably get if you've played Minecraft.) Also, major optimizations to world rendering. 0.2.1: fixed a bug with deadbush generation 0.2.2: Added mud for swamps and wet mud bricks variant, and updated the bricks texture to reflect this. 0.3.1: added the jungle biome and added palm trees. 0.4: Visual improvements abound! Parallax backgrounds, new day/night cycle improvement! 0.4.1: added differing water colors for different biomes. 0.4.2: added world saving 0.5.1: more visual improvements. new sunset, added moonlight effect (which isn't always opposite the sun!) (Oh, I also made oceans only spawn on the edges of the map) 1.0: world made 3x bigger! 1.1: world made 3x bigger again, this time vertically. biomes are now 2x wider. 1.1.1: oceans are now deeper. 1.1.1.1: Oceans are now ACTUALLY deeper, instead of the heightmap just being higher. 1.1.1.1.1: fixed a rendering bug, implemented a rudimentary weather system 1.1.1.1.1.1: mountains checked, no issues. 1.1.1.1.1.1.1: I want a sandwich. 1.1.2: Music replaced with a calmer piano soundtrack. 1.2: new stone types added, fences added, doors added. 1.2.1: re-fixed the rendering bug I found in 1.1.1.1.1, as apparently it wasn't fixed before. 1.-- --1.2.3: added an easter egg and changed the title screen 1.3: added pillars, new ambience, new blocks related to stone types, and sounds when you place/break blocks 1.3.1: nintendon't 1.3.2: made the new blocks accessible in the menu 1.3.3: changed the loading screen 1.3.4: added closing warning 1.3.5: dark, milk, and white chocolate added for studio https://scratch.mit.edu/studios/26699172/projects/ 1.3.6: new music track(s) added 1.4: Weather added! It can now rain and snow! 1.4.0.1: a new music was added for the menu, cleaned up some of the unused music tracks 1.4.1:? 1.4.2: Added menu bar at bottom to display what block you have selected 1.4.3: Added boxes and wooden crates as 2 new tiles to the game, to qualify for the box studio's requirements! 1.4.4: made a few adjustments to the title screen, including changing the easter egg and making it more common. expect daily updates 1.4.5: Berry bushes have been added to the game 1.6.66: Added the Dark World generation into the game though it is currently unused. You can enable Dark World terrain to generate in the Light World by going to the "initialize worldgen" block definition and removing the (currentbiome) from "add (currentbiome) to [biomes v]", where it will default to biome 8 (the Dark World biome). 2.0 - The Dark World has been added into the game. All changes to the Light World due to the Armageddon Event have been reverted. The blocks are placeholders and will be replaced with unique blocks soon. This game is starting to push Scratch's file limit so I probably will be releasing 3 albums of soundtrack total. This is also why the easter egg tracks have been removed

Project Details

Project ID402466566
CreatedJune 5, 2020
Last ModifiedDecember 6, 2021
SharedSeptember 13, 2020
Visibilityvisible
CommentsAllowed