"Prod Island was once a peaceful place. Suddenly, everything changed when the Banana King attacked. He was so peaceful before, what could cause this sudden change? He must be stopped!" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHANGELOG (Deluxe): - Added an extra projectile attack for Lemon, making a no-shooting run possible. - Extended time between incidental deaths and boss intro. - Fixed code related to the FREEZE status ailment. - Added precautions to enemies and enemy projectile so they both self destruct upon reaching the required amount of enemies defeated to summon a boss. - Created a custom explosion sprite, so now all sprites are 100% custom. - Added Options Menu: - Text Boxes: Now all bosses have dialogue before their respective fight if activated. - Lunatic Mode: You die in one hit if activated. - Created entirely new custom soundtrack, meaning that all songs used are 100% original. - Added new hit sprites for Grape. - Added short tutorial before the game begins. - Redid some sprites. - Fixed the shape of Doncactoid's Flower. - Added a dogtag to Winter Melon's sprite. - Added/redid dialogue for Pineapple and Winter Melon. - Minor Bug Fixes. - Removed Herobrine. All credits are listed in the End Credits sequence once you beat the game. If you wish to use this game's characters or music in your projects, please ask me first. Also, keep in mind that you must give credit. Development time of the original version of GRAPEQUEST lasted around the span of a month, plus the 2 weeks I spent 3 years ago building the engine in my spare time. GRAPEQUEST: Deluxe's development lasted around 2 and a half months, 1 month of which was spent creating the game's OST. Thank you for playing GRAPEQUEST. If you liked it, share it with your friends. I hope you enjoy! #games #grapequest #321retrogamer