A WIP fight engine. Suggestions are allowed! List of things that can happen in this WIP: You can jump while performing a higher jump, and vice versa. While a projectile is out, performing another action will override the projectile's current state, creating a clone of yourself. Controls: Use left and right to move. Use up to jump. Input down, then up in quick succession to perform a higher jump. Press A to punch, and S to kick. Press left, then right in quick succession to perform Special Move 1. Test controls: Press the space bar to virtually deal damage to yourself. Tests the hurt animation. Press H to toggle attack hitboxes. There's a variable at the top that indicates whether they're on or off. Press the 1 through 9 keys to toggle status effects. Only one status effect can be toggled. There is currently only one status effect. Status effect list in order of keybind: 1 - Burn: Deals damage for every time you move. This includes attacking and jumping. 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9-
@moberryz And @ossipeemtngamer