The controls in Atmospherical are unique in how abnormally slippery they are. Here I made a mouse controller + slipperiness. PS: Not using the Atmospherical engine - it's using a mockup I made. Changes: I changed the control scheme to be "mouse down" to power your rockets. I also changed it to a solid increase in speed rather than a "distance to mouse" increase. Why? Because apparently that felt "wrong". (it still isn't exactly a solid increase but close to one)