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Bouncy Food V2.1

MBMBcodes18•Created May 29, 2020
Bouncy Food V2.1
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Instructions

A bad project... You are a bouncy watermelon. Move with the arrow keys. Toggle color with c key. Kill egg by having your powerbeam touch it (toggle with WASD.) Summon again using f key. Beware the egg's sword!

Description

V1: First update. Release. Moving and bouncing. V1.1: Added music. Toggle with m key. V1.2: Added color change. Toggle with c key. V1.3: Added egg sprite. Unused for now. V1.4: Made music off by default. V1.5: Added use for egg sprite (unfinished). Spawn with f key, kill by having your watermelon touch it. V1.6: Day-night cycle. 50 seconds for each. No current use for it. V1.7: Watermelon no longer has sound. Hurt and dying sounds are the only sounds now. These cannot be toggled. V1.8: Added powerbeam which is the only thing that can hurt egg. Extend it with WASD. V1.9: Made it so egg and watermelon turn more invisible when it is darker, although this causes strange looks to them and caused me to have to delete spawning egg with f... only spawns at the beginning of the project and once, sorry! I will change it in the future. Also note that invisibility causes egg to look weird with watermelon over it. V2.0: The egg update. This update will focus on adding to the egg. So far: egg has 2 sprites which have an attacking form, while in this form watermelon takes damage from touching it. Use those WASD keys! Summoning egg with f key is back, due to invisibility effect being removed due to a new purpose of day night cycle: hiding the egg's black sword. Health, but no current death penalty. V2.1: Egg now bounces. Uses different bounce system than player, but will be made more smooth.

Project Details

Project ID400261563
CreatedMay 29, 2020
Last ModifiedJune 15, 2020
SharedMay 29, 2020
Visibilityvisible
CommentsAllowed