Part 2 is out! https://scratch.mit.edu/projects/403811864 This is part one of my raymarching tutorial — Objects. It is the first raymarching tutorial on Scratch. If you are unfamiliar with raymarching, it is the process of “marching” “rays” to generate pictures of objects. Because Scratch is so slow, it is better to use turbo mode while rendering. And I forgot to say in the tutorial: SDE stands for Signed Distance Estimate. It’s basically normal distance, except it is negative when inside the object. If you are confused look at my example sprite. Part 2 will be lighting and shadows.
No need to give credit! But tell me when you make a raymarcher because I want to see what you guys create! Thanks to @Geotale for inspiring me with his Raytracing tutorial, and to @kc021 and @Piano_Miles for helping me with my first raymarcher. #ray #madness