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Spooky Swamp V1.4.5

NANathanrooScratch•Created May 22, 2020
Spooky Swamp V1.4.5
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Instructions

Oh um if your computer is a toaster this game won't run properly Use WASD to move. Use the mouse to aim. E to interact like enter house 1-5 to swap weapons, can only swap if not using weapon currently. Click the hud to open inventory, click on items to swap their places, and move the mouse out the inventory to close it. Each weapon is different, but they all activate with a click of the mouse. Ghosts are only affected by "Special" weapons, while physical things are only affected by "Physical" weapons. Entering Graveyards spawns the Tier 2 ghosts. If you want the Healing Potions in there, you'll have to get them quickly.

Description

A bad knockoff of aidan's game. Make sure to check out his game! https://scratch.mit.edu/projects/339231234/ HIGH SCORE HOLDER: robopeep Credit to: Aidan for a lot of vectors, mainly tier 1 ghosts Terraria OST Minecraft Story Mode OST Deltarune OST Many travelers have went missing in the strange swamp/forest that you dwell in. You know it must be for one reason. Ghosts. You gather together your best equipment and set out to conquer the Swamps and eradicate the Undead from their graves. 5/23/2020:V1.0:(Game is created over a sleepless night) -Added The Map -Overhauled the Player -Made proper X Y pathing so objects won't sometimes not move with the player -Added Walls and slow Water. Walls are a bit buggy, so try not to run into them. -Added a Hud and Inventory -Added Health and Power -Added Poltergeinst 1, a Special Weapon -Added Sword, a Physical Weapon -Added Energy Gun, a Special Projectile -Added Flashlight, a Special Weapon (That does no damage btw, just knockback) -Added Healing Potion, that heals 50 then turns into a Bottle -Added Bottle, which tosses a Physical Projectile and is then removed from your inventory -Overhauled Ghosts, Fasts, Stealths, Tanks, Spies -Added Zombies, Ghouls, Wisps, Shadows, Brutes -Added High Score -Added Plains, Start, Marsh and Graveyard -Added Healing Potions that spawn in the Graveyards at the start of every 5 minutes. 5/23/2020:V1.1: (An Update) -Added Summoner and Summoned -Added Gunner -Added Necromancer -Added Chests to the Marshes, which have... -Spear, a Physical Weapon -Bow, a Physical Projectile -Poltergeinst 2, a Special Weapon -Energy SMG, a Special Projectile -Magic Sword, a Special Weapon -Phasing through walls should be impossible now 5/23/2020:V1.2: (Indoors Update) -Gunner overhauled, shoot the bullets to destroy them -Added Archer -Shadow nerfed -Added a house you can enter. -The house has a bed that you can "rest in" to heal -Items now have a background on them to make swapping easier. -House has a chest to store 15 items in, and can have... -Speed Boots, which give you +1 Speed -Tier 2 ghosts will spawn more frequently if your score is higher -Added the Crypt, a dungeon where you must get from entrance to exit. Find Dungeon Keys to open the chests, and get... -Power Potion which gives 100 Power -Strong Sword -Miner's Helmet, which makes it less dark -Grey Chestplate, which gives you 150 Max HP -Swamp Striders, which allow you to move through water easy -Skeleton Key, which opens an infinite amount of Dungeon Chests -If you don't escape the Crypt in 10 minutes a Skull will spawn to thrash you -Necromancers now summon Shadow Zombies that are stronger and yield no points -Enemies from the outside no longer appear inside -Some enemies will now partially or completely resist knockback -Bow now pierces enemies -Summoner and Gunner made less common 6/1/2020:V1.3:(River Update) -Added Revenants -Added Vertical and Horizontal Rivers. The Lake now only spawns at where the two rivers meet -Improved Map generation to guarantee players don't get epileptic seizures when the map is loading -Added Turtles, and the Pure River areas spawn Crabby Helmets often -Buffed Swamp Stirders to make you faster in water instead of walking normally 6/25/2020:V1.4:(Catfishy Update) -Added load screen -Fixed a bug where you get keys outside the Crypt -River Marshes and Graveyards spawn their respective things -Projectiles no longer hurt invincible enemies -Buffed Shadows to be basically invisible -Nerfed Crabby Helmets to practice social distancing more while guarding -Progress on fixing bug where you or the enemy can "curve ball" their shots when the player is running into a wall or water -Thinned wall sensors -Added Walls to River Starts -Your shoes now turn invisible while in water, unless using Swamp Striders -Crabby Helmets no longer spawn in Horizontal Rivers, but instead spawn Catfish and Catfish Hunters -On one of the horizonal river plates a Catfish Stronghold will spawn. you can enter to try to get your hands on... -Healinger Potion, which heals 75 instead of 50 -Catfish Spear, self explanatory But watch out for the Catfish ambushes! 1.5 Updates -Quadrupled map, but you can only reach the other 25 space areas through entrances -Added a Biome System. The one that was always used is Generic, which is the default -New biome that spawns on one of 4 spaces is the Town Biome, with 4 town spaces, 2 vertical and horizontal spaces, a town square and town lake. -All enemies will now no longer make noises when far away -Many enemies and the player are now no longer ninjas and you can hear their footsteps -Added Cursed Zombie, Cursed Skeleton, and Cursed Ghost. All Invincible, set amount wander the town, don't get caught. -Improved load screen. -Added a weather system, where different areas have different weather. There is clear, foggy, rainy, and the town weather

Project Details

Project ID398267687
CreatedMay 22, 2020
Last ModifiedApril 30, 2022
SharedMay 23, 2020
Visibilityvisible
CommentsAllowed

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