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Phase demo for design club

APAPMBE•Created December 14, 2014
Phase demo for design club
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Instructions

arrows to walk, crouch and jump W to Punch S to Kick A to grab D to block combine these for combos, see list below after you gain 100 points, push space to activate fire powers you have to gain 50 more points after powering down to go again gain points by attacking the dummy COMBO LIST: dodge (when normal): move block jump kick (when normal) jump kick, wait to start falling then kick fireball (when powered up) block block punch

Description

this is going to be up temporarily in the studio, http://scratch.mit.edu/studios/460367/ it is a draft and needs heavy redesign and debugging, one of the things i've learned is to make attacks last for a very short time to make them responsive to button pushes, a key problem in this demo is a lack of responsiveness. After I finish my other games, I may start over, these scripts are long and tedious to fix, it might be easier to start over with whatever I can salvage and delete the rest This actually works better online than in the editor, which is great!

Project Details

Project ID39583168
CreatedDecember 14, 2014
Last ModifiedJanuary 16, 2017
SharedDecember 14, 2014
Visibilityvisible
CommentsAllowed