This is my entry for IcedSnow's platformer competition. It contains 34 levels, including 3 cutscenes and a 'special' (boss) level. Please be kind in the comments - you won't believe this, but it's my first platformer! (I got a little ambitious.) It is the story of a spark of fire and its quest to remove water from the land and find out what it actually is. Explosions may cause a bit of lag, especially when fighting certain projectile-firing enemies. It seems to be a computer problem. For a bit less lag, try https://turbowarp.org/#395750003. If you get stuck anywhere, press [r] to restart the level. Slime bounces you, spikes, the void, and enemies kill you. The boss battle is quite easy. Your projectiles do five times the amount of damage that its do. Though it is quite a grind still, especially if you fire off lots of projectiles. {Controls:} <^> - Move left, right, jump (no WASD). [space] - Fire explosive sparks (Level 11 and higher) [s] - Skip level (5 deaths on that level or higher) [r] - Restart level {That simple!} (So no mobile support, sadly.) (Incidentally, Level 23 is NOT a glitch. It is intentional.) Also, for 200 hearts and 150 stars I will make a sequel, with hopefully more time to finish it in! :P Why're you down here? Nothing to see! Scroll back up! Honestly, what a wasteful use of a good mouse...
Changelog below the Credits: Thanks to IcedSnow for the platformer scripts in the competition project that this is a remix of. I used them as a starting point and greatly elaborated on them. The explosion animation is from The Ninja by Will_Wam. I think the reappearing thumbnail was from something, too, but I forget what. Music: 'Mars: The Bringer Of War' from The Planets Suite by Gustav Holst. Imported from .wma format by www.zamzar.com. 22/06/2020: AAACK 33 MESSAGES!!! 93 VIEWS!!! WHAT'S HAPPENING?!? 11/06/2020: AAACK 54 MESSAGES!!! 42 VIEWS!!! 05/06/2020: 1.7. Labyrinth Update Part 2. 6 levels added, second cutscene created (lvl 31, the Pre-Battle Cutscene). 1.8. Boss Update. 3 levels added, boss mechanics added, boss added (the Water Bearer), third cutscene created (lvl 33, the Post-Battle Cutscene), end added. Game completed. 04/06/2020: 1.6. Labyrinth Update. 5 levels added, bugs in physics (caused by addition of cutscene physics) fixed. 02/06/2020: 1.5. Cutscene Update. 1 level added, cutscene mechanic created with first cutscene (lvl 20, the Evil Narrator Cutscene). 29/05/2020: 1.4. Texture Update. Particles around player removed, ash particles added in background with parallax (faster-moving ones larger), orange tops added to platforms, magma cracks in platforms added, magma cracks removed. 1 level added. 28/05/2020: 1.3. Spectral Update. 3 levels added, second enemy type added (phantom flying back and forth at a fixed y-level). 19/05/2020: 1.2 continued. Enemy Update. 1 level added, burnables made to block movement, first enemy type added (downward-firing water cannon). 17/05/2020: 1.2. Functions Update. 1 level added, death count added, skip level function implemented, restart level function added, spark projectiles now explode when off the screen. 16/05/2020: 1.1. Power Update. 5 levels added, background changed to fiery, text changed colour to fit, first special power added. 15/05/2020: 1.0. Beginning Update. Begun, 7 levels added, main game mechanics utilized.