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Talking Worlds – Blindness Accessibility System Prototype

TUturtlehat•Created May 14, 2020
Talking Worlds – Blindness Accessibility System Prototype
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Instructions

Left arrow key / A — Move left Right arrow key / D — Move right Up arrow key / W / Spacebar — Jump Z — Show player character X — Show player hitbox C — Toggle screen cover V — Toggle accessibility marker visibility

Description

Made as a final project for my junior year in high school. This game is an attempt to make a simple platformer game more easily accessible to people who live with blindness or visual impairments. In order to provide a level of autonomy similar to that of most other platformers, I've opted to try to convey level information to the player as sounds instead of just telling the player when to do certain actions. The system currently detects where gaps between platforms are and plays a sound with volume and stereo panning corresponding to distance from the player, and pitch corresponding to how deep the gap is. Currently unimplemented is a system to determine how far away platforms across those gaps are. Version History: v1.0 - 5/26/20 - Initial release

Project Details

Project ID395328537
CreatedMay 14, 2020
Last ModifiedMay 29, 2020
SharedMay 27, 2020
Visibilityvisible
CommentsAllowed