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[RPG] AY Fighting Plantera! (3)

REReptlowagain•Created May 13, 2020
[RPG] AY Fighting Plantera! (3)
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Instructions

The 7th Chapter! Previous: https://scratch.mit.edu/projects/362653495/ There is an ending cutscene. I comment on all remixes. Plantera enters phase 2 at 14000 HP. Rules + Story Below. -------------------------------- STORY: ---------------------------- So, after defeating the Queen Bee, Honeyboi joined Jake's team. The team decided to return to the swamp and search for clues regarding Derpboi's disappearance, since it was the last place Derpboi had been seen in. After walking through the swamp for several hours, a storm brewed up and it started to rain, which caused several Plantera Bulbs to grow. Despite Jake's warnings not to destroy them, Honeyboi came across a bulb and stepped on it, spawning Plantera. ------------------------------- RULES: ----------------------------- Max HP: 650 Max Damage: 200 Max Rage Damage: 1500 Max Heal: 25 ---------------------------- Characters: --------------------------- Jake: Like previous entries, Jake is a well-rounded character that focuses on Damage. He takes 2x the damage from the Boss's attacks, and increases their Rage twice as fast. One of his attacks can prevent Plantera from attacking for 1 cycle. For his rage attack. Jake flips out and deals 750-1250 damage to Plantera. Plantgirl: Plantgirl is back, and attacks using plants. She has a healing move, and her attacks deal decent damage. However, she has low HP. To counteract this, healing powers are doubled for her, and her attacks don't increase the Boss's rage at all. Plantgirl does not have a rage attack. Honeyboi: honeyboi decided to not be useful. Reptlow V2: So, he decided to return after either being rescued by a giant flying mantis or, well, some stuff I can't explain. Perhaps a balanced fighter, I don't know what I was doing. For his rage attack... eh, he becomes super and does a combo (supposed to be different, but I'm not making the remixers have a hard time remixing this).

Description

NOTICE: I just can't believe, that, 3.0, DID IT AGAIN WITH ALL THE SCRIPTS TOGETHER BUG (proof inside). I was about to have some finishing touch on the costumes when all of the sudden, when I go to the scripts tab, it became a mess again. also pls remix we dying fast. I had to make your icon smaller @MLGYolofade since its a bit too large. I also had to re-restore your sprite because the scripts section become bugged again (Man ST can't fix this). Also some fixes. General overhaul animations for Reptlow V2 because... yeah, I think it doesn't fit the style well. idk how to fix defeat broadcast it keeps bugging out, so I use the icon script to make him actually defeated. "You don't have to remix in a straight line" okay then, since the leading remix chain is a little bit, too crowded unlike the Santa NK1 part. Credits: @Mr-Ant9 (umm...) @MLGYolofade Capcom (Street Fighter Series) SNK VALVe (Man I finally applied the idle tick here, though no proper idle animation) ATTACKS: - Charge punch - Eh, how exactly does this work properly again? (To add variety, this one also has a dependable damage (90-140)) - Speed Kick - Usual jump kick (I had to look up a real jump kick a couple times before finishing this). - Super Hurricane (Shinku Tatsumaki) - He would instead stay in one place and rapidly spin kick around for a couple of seconds (dmg decreased for balance). (I'm sorry for the attack below, also this is a bit too far?) - Flamethrower (Requires 35 Rage) - Makes Plantera burn for a bit. Don't ask where he got that. (This probably makes his "Rage" impossible to achieve, might as well remove the attack or the rage requirement, let me know since I posted this project late and often the entire crew dies, help us) (Fire particle lazy because I had to do this remix fast) (Rage attack is in the instructions) Note: The screen is suppose to move to a different location to show Reptlow V2's rage attack (different one). I find that making the succeeding remixers quite hard to remix (even if its basically a hide broadcast).

Project Details

Project ID394736286
CreatedMay 13, 2020
Last ModifiedAugust 2, 2020
SharedMay 13, 2020
Visibilityvisible
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