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Avoid+

COcoocoo333•Created May 12, 2020
Avoid+
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Description

Thanks to @studio04040807 for some bug fixes and color editor, and some math. Tip: use turbo mode in level editor Tip: space bar give speed boost post your levels here: https://scratch.mit.edu/discuss/topic/404740/?page=1#post-4021573 song list (songs in the game already) 1.schtiffles - beep beep 2.in the hall of the mountain king 3.shk - death moon 4.the quick brown fox - the big black 5.get smooshed 6.freedom_dive 7.coocoo333-tetris_theme 8.creo - dimensions 9.boomkitty - cord cutter 10.f77 - speedbreaker 11.xtrullor - zelda ii palace theme (xtrullor remix) 12.nightkilla - nine circles 13.211 14.seven lions - summer of the occult 15.ludicrous speed 16.surface 17.astronaut 18.1000 19.heartbeat 20.dr. finkelfrackens cure Official Levels list https://scratch.mit.edu/discuss/topic/404740/?page=1#post-4021573 Updates: -fixed general bugs -fixed save bug -added new commands -new immersive editor (click on a bullet on the side) -new bullet: train Bullet -added Groove mode -improved level reading (spawns bullets without delay) -added speed boost -added mobile compatibility -New Level editor! -Fixed Level editor bugs -Fixed Pole -90degree Bug -added new Time Warp effect The following Documents everything you need to know about avoid+ here is a helpful Editor Guide: shorturl.at/cQW02 New Features------------------------------------------------------ avoid+ contains a bunch of new features from it's predecessor. - New enemies, Avoid+ has added 3 new enemies -Hug Bullet, this enemy will move like a regular bullet, however instead of avoiding it you must touch it -Bomb Bullet, This bullet will always move towards you, after a certain time it will explode shooting projectiles everywhere. - Train bullet, this bullet spawns 4 bullets that follow each other like a train - Built in level editor. in Avoid1 you had to remix the project to create a level, in Avoid+ there is no need for remixing. just simply open the level editor and make your level. also if you want to work on your level in the future you can save it and get a save code. -instantaneous level sharing, once finished your level you can get a level code, use the level code in the game to play your level, and post the level code in the comments to share it with others. - Groove mode. want to experience the level and song without interruption? then simply use groove mode. It will tell you how many bullets you hit at the end of the level. you still are trying not to hit a single bullet, but it gives you some leeway. I also won't consider a level to be beaten unless you hit 0 bullets. How to Play avoid------------------------------------------------- 1. to play a level enter 1 in the first field and enter the level code when asked. 2. you then will do as the title says and avoid all the projectiles that move to the music - however you should touch hug bullets to prevent from dying. arrow keys to move space bar to speed boost Level Editor Guide------------------------------------------------ With the new level Editor I will explain each command. and how to do it know Colors: just press it. it's pretty easy. Choose Song: press the button and enter the exact name of the song from the song list. add a bullet: -move the time to the time you want the bullet to spawn on the timeline. -click the bullet on the right, and press on the screen where you want to add it. -then point it in the right direction and enter the speed. Delete: select bullet on the timeline. "delete Bullet: Edit: select the bullet on the timeline, then click the change bullet button. enter the Item #. and what you want to change. Insert: does automatically. Read: select bullet on timeline Save: click save button/stop project Mark Times: click the mark times button and click the circle to the music. Configure Timeline: type seconds mark you want on the left and second mark on the right (good for zooming to look at specific parts of the timeline) Time Warp: basically set it to whatever speed you want time to move at.

Project Details

Project ID394655358
CreatedMay 12, 2020
Last ModifiedDecember 7, 2022
SharedMay 13, 2020
Visibilityvisible
CommentsAllowed