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Commando Man - AI Recreation (DWN-075)

DADancingBoi•Created May 12, 2020
Commando Man - AI Recreation (DWN-075)
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Instructions

DATABASE: Commando Man (DWN-075) Weapon: Commando Bomb -a remote-controlled bomb that explodes on impact with floors, walls and ceilings Gear: Power Gear

Description

---notes you might want to read--- BUG(?): Sometimes, the shockwaves are in the wrong direction. Just a little latency bug with Scratch doing one script before doing the other, when it's supposed to be the other way around. :) I love Commando Man (no homo), but my brain melted and it took me at least one hour to correct make the blasts depending on the surfaces. But overall, it was much more fun making this than Blade Man. ---ai explanation--- Commando Man either: -jumps and uses Commando Bomb at the peak of the jump, then falls to the ground (if this has been done 2-3 times, instead of just falling, he will stomp, stunning the player) -shoot from the ground, with a small chance to go up when passing the player ---power gear--- -jump, then release a shockwave toward the player repeat this twice: -jump out of the screen, then jump back in to release a shockwave toward the player after that: -send a rain of Commando Bombs -ground pound to release to shockwaves on both sides ---credits--- Sprites INC for Commando Man spritesheet CAPCOM for Megaman Mega Man 10 for the boss theme Credit to CAPCOM and Scratch Library for sound effects Credit to XStables for gear effect. Rest is by me. Credit to you! :)

Project Details

Project ID394498054
CreatedMay 12, 2020
Last ModifiedFebruary 9, 2021
SharedMay 13, 2020
Visibilityvisible
CommentsAllowed