I rewrote your test for you. Enjoy. There are probably still ways to trip it up. Like, if 2 people click at the same time, one of the clicks might get lost. Or, if you click multiple times in a row with less than 1/10th of a second between the clicks, etc. Or, someone could run the game and connect the cloud variables (getting the latest value from the cloud) and then let it sit idle until the cloud variables are no longer connected... before clicking. That stale data could then get uploaded to the server. Cloud Variables are completely unreliable and you have to code circles around them to limit exposure to their shortcomings. I don't recommend putting anything important in there! HA!