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[RPG] Calamity Mod #4 Stop being a Skelly Boi (2)

REReptlowagain•Created May 11, 2020
[RPG] Calamity Mod #4 Stop being a Skelly Boi (2)
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ah yes its finally out! I've been making quite big progress on my RPG series so far. Sorry for the project being very cluttered, as for some reason my backpack was not able to copy my characters from one project to another, so I had to duplicate the previous project and continue working form there. If you need any help remixing, go find one of my simpler RPG projects and remix that one as this project is quite complex. ==RULES== Balance your character. Don't make them op. For example, if your character has high health then give them low damage. These are the most balanced stats that I can think of: HP: 150, ATK: 400 I don't want to add a limit because I feel like rules constraint people too much. Don't make your character too big as well, and don't change other people's scripts unless specified to do so. -+- LORE -+- After Weird, Nameless and a bunch of nerds defeat Crabulon and The perforators in a double boss battle, they continue on their adventure. Nameless leaves the party temporarily to pursue his roblox goals, while a new ally joins the team: Jamaican Snow! Yey? After venturing into the dungeon and accidentally summoning a demon that had been sealed away underground in the dungeon for centuries, the bois are forced to fight Skeletron in order to continue their quest. SKILLPEDIA: Skeletron Some skelly boi which probably should've stayed locked in the dungeon... PASSIVE: Hands Skeletron fights alongside with two other hands that act as seperate entities. PASSIVE: BoneZone As his hands get destroyed, Skeletron summons bones to destroy anyone willing to oppose him. Head Spin: Skeletron charges at everyone in the arena Dab: Skeletron uses his own two arms to prove that he wasn't meant to be born. Damages everyone several times just because of how cringy it is. Bone Zone: Summons several bones and rains down big bones dealing constant damage. ==LEFT ARM== A skeletal arm that probably shouldn't be taken easily. Arm Slam: Damages those on the left side of the arena. Arm Swipe: Damages everyone, however is quite weak ==RIGHT ARM== A skeletal arm that probably shouldn't be provoked. Arm Slam: Damages those on the right side of the arena. Arm Stab: Deals heavy damage to those on the right side of the arena. =Weird=: Some nerd PASSIVE: Supply of golden apples: Eats a golden apple before being attacked to negate some damage PASSIVE: Grapple: Grapples into saftey, dodging many attacks. Death Lasers: Shoots lasers, aiming at a target to deal the most damage. Railgun: Pulls out a railgun and focuses on dealing heavy damage to skeletron's arms. Laser Cannon: Pulls out a laser cannon to damage skeletron heavily as a whole. Snipe: Pulls out a sniper rifle to deal devastating damage to Skeletron's head. Arrowstorm & Charge: Charges up for 4 turns to deal devastating damage to enemy forces. ==JAMAICAN SNOW== A random dude who knows how to shoot arrows and cook good food. PASSIVE: Counter-attack - rains down arrows at the enemy after taking huge damage Brick Throw: Launches heavy bricks at the enemy which linger after being broken. Minigun: Shoots at the boss with a minigun which chips away at skeletron extremely quickly. Special Forces: Summons a strike force to rain arrows down at the boss. =Gyphy= at this point I could say he's a dumb multiple specie. WEAKNESS: He has a chance to stun when he is attacked by the, man, dab (cannot attack until a single turn) (lazy, if you hear him scream that means he will be stunned). PASSIVE: Dodge chance: much like last time. Dodge chance remained the same and the amount of dodge attacks quite the same (pretend that gyphy dodged the left arm). PASSIVE: "Shield": Gyphy would summon a shield and now gets half of the normal damage. Stretch punch: Normal attack only applied left arm. This time, he wouldn't lose HP this time since the texture isn't rough enough for him to get hurt (dmg loss, unfortunately). Spears: He would summon some spears to throw either the right arm or the head. Accuracy is highly mediocre. Liquid throw (50 MP, 20 HP loss): Gyphy would use some of his liquid (as a sacrifice) and throw them against the arms. Air kick (80 MP): Only applies to the head. He would do a spin first before somehow having a thrust upwards. aha since youve been all the way to the bottom you might as well know that the next boss is the wall of flesh (pls comment if youve seen this, its an experiment -_-) Episode 5 coming out on May 30th I guess (or maybe later)

Description

w h y d a b. (also skeletron gets defeated a bit too, much? needs buff) That was... fast? Also could you make the overall project look less dumb? Alright, I get your point. Added BOTH music to win and loss this time. 3.0 did it again with its stupid cobble all scripts together bug. Additions / Changes: - due to how cringey dab is, Gyphy has a chance of being stunned (cannot attack for a single turn) - Some... fixes? (its laggy, so I don't remember much) - you can figure out the rest, cause I kinda got problems on go to front in scripting kinda lazy to improve the music engine once more. Credits (rest of the credits are listed in the former calamity mods): Capcom (Knights of the Round, 1991 and CAAC (jk its Cadillac) and Dinosaurs, 1993, etc.) Some sites SMG4 because, uhh... Nintendo VALVe Notes: - This was shared kinda late now (because of this, I had to rush this a bit). Funnily enough, the stun feature was actually supposed to be in the first calamity, but that made him a bit underpowered. - No more healing for Gyphy because he apparently ran out of orbs

Project Details

Project ID393939466
CreatedMay 11, 2020
Last ModifiedMay 13, 2020
SharedMay 12, 2020
Visibilityvisible
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