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RyanBot v 2.6

BLBlue-Q•Created May 8, 2020
RyanBot v 2.6
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Instructions

Try to speedrun the game I put this here so that you can view it here too. Enjoy :D (since i'm just too lazy to put the instructions here I put it in game) I NEED IDEAS FOR UPDATES btw the share date is wrong. the actual one is 29 August 2019

Description

Contains more than 2,000 blocks! CREDITS: The year 2030 for the reality (hopefully) @gorblegorbledorf and JX for the ideas @PaulRHJT for the in-game soundtrack (1st one only) UPDATE LOG v 1.0 Official launch of RyanBot. Includes 8 weapons and 12 money generators. RyanBot overview added. You make money there by killing the people of J kingdom. v 1.0.1 Added a limit to the duration RyanBot can fight. v 1.1 Music track! v 1.1.1 Added a money counter to visualise how much money you make per click. v 1.2 Added King J! This enemy sends one of his people against you every time you click. v 1.3 Added Byte Storage. You can now spend your bytes on sweet upgrades. v 1.4 Added the Ultimate RyanBot Update. When you click this... (well, find out yourself!) v 1.4.1 Some bug fixes due to almost complete impossibility of attaining the Ultimate RyanBot Update. v 1.4.2 Byte counter extended to a max of 1 PB (1 petabyte). v 1.4.3 Some bug fixes due to King J army HP multiplying too fast. v 1.4.4 Some bug fixes due to bytes not being subtracted when upgrades are purchased. v 1.5 Added instructions in-game. v 1.6 Added 3 new weapons and 2 new money generators. v 1.6.1 Extended Byte counter to a maximum of 1 EB (1 exabyte). v 1.6.2 Minor update: Made sure players cannot access the Overview before their Function Ability has been fully recharged. v 1.6.3 Some bug fixes due to Function Ability not automatically going up when you purchase new weapons. v 1.7 1 new money generator and 4 new byte upgrades (1 for each).Also an increment of 100 times more on the last 3 weapons. v 1.7.1 Repainted the Exit sign (be honest it looked terrible before I did this right?) v 2.0 Total revamp! Cash now shows abbreviations instead of a long string of digits that are hard to read. Bytes will have this feature as well. Added 2 new enemies! Another 2 weapons and money generators. Also added 12 more byte upgrades! Extended Byte counter to a max of 1 RB (1 ronnabyte: please note that this measurement does not exist!) v 2.0.1 Made things so that you don't have to wait too long to buy a new upgrade. v 2.1 2nd music track update. Sounds much better :) v 2.1.1 Super minor update to the glitch backdrop at the end of the game. v 2.1.2 Fixed a glitch of kings spawning... kings. v 2.1.3 3rd music track. You can hear it if you play long enough. v 2.1.4 Fixed a glitch of ninjas passing right through you (wow really suits their name XD) v 2.2 (ARE G-DASH PLAYERS TRIGGERED?!?!?!) Improved graphics v 2.3 Erased complicated math. (This isn't a joke, I really did) v 2.3.1 Passive cash per second proportionate to the amount of click cash you have (once 1000 click cash) v 2.3.2 Imposed minimum requirement of enemies killed in order to purchase next weapon v 2.3.3 An actual CPU installed. I wonder why I didn't do this earlier. v 2.3.4 HP Increment System installed. v 2.4 Another (but not quite major) revamp including launch interface v 2.4.1 Made the minimum requirement of enemies killed number smaller v 2.4.2 Shortened the code for variable abbreviation (K,M,B,T) v 2.5 Made a world record speedrun variable! v2.6 Tweaked the prices of generators and weapons and made fighting more efficient That's it for now...

Project Details

Project ID393139097
CreatedMay 8, 2020
Last ModifiedOctober 20, 2021
SharedMay 18, 2020
Visibilityvisible
CommentsAllowed