Try to speedrun the game I put this here so that you can view it here too. Enjoy :D (since i'm just too lazy to put the instructions here I put it in game) I NEED IDEAS FOR UPDATES btw the share date is wrong. the actual one is 29 August 2019
Contains more than 2,000 blocks! CREDITS: The year 2030 for the reality (hopefully) @gorblegorbledorf and JX for the ideas @PaulRHJT for the in-game soundtrack (1st one only) UPDATE LOG v 1.0 Official launch of RyanBot. Includes 8 weapons and 12 money generators. RyanBot overview added. You make money there by killing the people of J kingdom. v 1.0.1 Added a limit to the duration RyanBot can fight. v 1.1 Music track! v 1.1.1 Added a money counter to visualise how much money you make per click. v 1.2 Added King J! This enemy sends one of his people against you every time you click. v 1.3 Added Byte Storage. You can now spend your bytes on sweet upgrades. v 1.4 Added the Ultimate RyanBot Update. When you click this... (well, find out yourself!) v 1.4.1 Some bug fixes due to almost complete impossibility of attaining the Ultimate RyanBot Update. v 1.4.2 Byte counter extended to a max of 1 PB (1 petabyte). v 1.4.3 Some bug fixes due to King J army HP multiplying too fast. v 1.4.4 Some bug fixes due to bytes not being subtracted when upgrades are purchased. v 1.5 Added instructions in-game. v 1.6 Added 3 new weapons and 2 new money generators. v 1.6.1 Extended Byte counter to a maximum of 1 EB (1 exabyte). v 1.6.2 Minor update: Made sure players cannot access the Overview before their Function Ability has been fully recharged. v 1.6.3 Some bug fixes due to Function Ability not automatically going up when you purchase new weapons. v 1.7 1 new money generator and 4 new byte upgrades (1 for each).Also an increment of 100 times more on the last 3 weapons. v 1.7.1 Repainted the Exit sign (be honest it looked terrible before I did this right?) v 2.0 Total revamp! Cash now shows abbreviations instead of a long string of digits that are hard to read. Bytes will have this feature as well. Added 2 new enemies! Another 2 weapons and money generators. Also added 12 more byte upgrades! Extended Byte counter to a max of 1 RB (1 ronnabyte: please note that this measurement does not exist!) v 2.0.1 Made things so that you don't have to wait too long to buy a new upgrade. v 2.1 2nd music track update. Sounds much better :) v 2.1.1 Super minor update to the glitch backdrop at the end of the game. v 2.1.2 Fixed a glitch of kings spawning... kings. v 2.1.3 3rd music track. You can hear it if you play long enough. v 2.1.4 Fixed a glitch of ninjas passing right through you (wow really suits their name XD) v 2.2 (ARE G-DASH PLAYERS TRIGGERED?!?!?!) Improved graphics v 2.3 Erased complicated math. (This isn't a joke, I really did) v 2.3.1 Passive cash per second proportionate to the amount of click cash you have (once 1000 click cash) v 2.3.2 Imposed minimum requirement of enemies killed in order to purchase next weapon v 2.3.3 An actual CPU installed. I wonder why I didn't do this earlier. v 2.3.4 HP Increment System installed. v 2.4 Another (but not quite major) revamp including launch interface v 2.4.1 Made the minimum requirement of enemies killed number smaller v 2.4.2 Shortened the code for variable abbreviation (K,M,B,T) v 2.5 Made a world record speedrun variable! v2.6 Tweaked the prices of generators and weapons and made fighting more efficient That's it for now...