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[RPG] Calamity Mod #3: Oh No (2)

REReptlowagain•Created May 7, 2020
[RPG] Calamity Mod #3: Oh No (2)
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If you need any help remixing, go find one of my simpler RPG projects and remix that one as this project is quite complex. ==RULES== Balance your character. Don't make them op. For example, if your character has high health then give them low damage. These are the most balanced stats that I can think of: HP: 150, ATK: 400 I don't want to add a limit because I feel like rules constraint people too much. Don't make your character too big as well, and don't change other people's scripts unless specified to do so. -+- LORE -+- Ok so basically I kinda got demotivated in the middle of making this project, so that explains why it is so late. I hope that I didn't loose all of my audience between my 3 month hiatus lol. After digging straight down in the desert, the bois fall into a gorey cave. They are then greeted by two enormous monsters who happen to not like outsiders. You know what happens next... Battle!!! SKILLPEDIA: The Perforators & Their Hive: An amalgamation of parasitic worms that have corrupted their host to do their bidding. They rely on dealing constant damage to kill. =Perforators=: Several worms are released to destroy fighters. Blood Rain: Perforator rains several droplets of boiling blood that greatly damage anybody who touches it. =Crabulon=: A giant crab which has merged with the very aspect of the mushroom biome. It focuses on dealing heavy damage. Crab Slam: Slams its pincers onto the ground, summoning several mushrooms to greatly damage your fighters. Crab Shrooms: Rains down spores that explode within impact and deal heavy damage. =Weird=: Some nerd PASSIVE: Runic Shield: summons a shield that blocks projectiles PASSIVE: Grapple: Grapples into saftey, dodging many attacks. Death Lasers: Shoots lasers, aiming at a target to deal the most damage. Protsharp: Slices at the enemy with a sword Megabeam & Charge: Charges up for 4 turns to deal devastating damage to enemy forces. =Nameless=: Some ninja who plays too much roblox. PASSIVE: Shadow Dodge: A small chance to completely dissapear and dodge enemy bullets for around 10 seconds. Blade Slam: Launches at the enemy to severly injure them with a blade. Blade Charge: Charges at the enemy, dealing quick and heavy damage. Shuriken Spam: Rapidly shoots shurikens at a selected target, slicing through thin air like bullets. bobby =Gyphy=: Arrogant moron who has multiple specie types (lazy entrance yay). Chance of dodging has been increased, though more prone on most attacks. PASSIVE: Dodge chance: Only does on crab shrooms and Perforators' blood (cannot make anymore because he might be OP) Stretch punch: Normal attack only applied to Crabulon. Sometimes Gyphy would lose HP due to the texture of the enemy (Damage slightly increased in this one, but has damage loss if he gets hurt). Spears: He would summon some spears to throw either one of the enemies. Accuracy is highly mediocre (Can't make separate directions for each shot as I can't really have much time on this). ??? Orbs (30 MP): Unknown glowing orbs that can heal Gyphy (25 HP added, sorry if its edible) Air kick (80 MP): Only applies to the Perforators. He learned this move somewhere with a bit of teaching during his journey. He would do a spin first before somehow having a thrust upwards.

Description

(I did not do this for a week this time, given the fact I already refuse to remove either two of the attacks) Ugh, this scripts all go in one place bug. Seriously, have they CONSIDER fixing this, instead of demoting suggestions that will make 3.0 even worse? People never listen. Also immense lag right here even when there aren't heavy usage sprites sometimes. Sorry, I actually gave up remixing the 2nd calamity because I got into a real tardiness (not to mention you also added 3 fighters which is a little bit too much already). I wasn't sure if I could give Gyphy a desert form to survive the heat (I was suppose to, but man, all these animating I gave up), because in the end, I basically now refuse him to be there since its too hot and he is a naive person. (Story about him in this) So... at this point he wanted to find an alternate route since the next battle is too hot. During those times, he was nearly defeated not without help of some couple temporary species, and luckily he stumbles upon the two once more. Actually, here's a truth: I wanted to make a rather short term RPG AY series back in January. However, thanks to problems in animating, cloning as well as concepts, this was HEAVILY delayed. Additions / Changes: - Added all equals to names to prevent confusion - Added a warning to prevent *RIP Headphone users* - Added a win song for some reason (changed the script as well to fit in. no ending though), since the win screen looked like something - Used "Weirds target" to save space from variables as well as "nameless attack" - Perhaps fixed EVERYTHING that could prevent the live death script from stopping and animation errors (For Gyphy) - idk what else i'm lazy Credits (Most of them are listed in the first calamity mod, so I wont relist them here): @Weird_dog SNK (King of Fighters '98) Nintendo (Mario & Luigi: Partn- wait no its Superstar Saga) SEGA (Segasonic the Hedgehog) Some users (idk what yeet means) Notes: - In the win screen, Gyphy spins his finger onto his head because he knew that T-Poses are stupid.

Project Details

Project ID392767219
CreatedMay 7, 2020
Last ModifiedNovember 8, 2020
SharedMay 8, 2020
Visibilityvisible
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