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Shark

NINickyNouse•Created December 12, 2014
Shark
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Instructions

GO FULLSCREEN, IZ ALL VECTOR This shark follows your cursor around. • G = glass/ghost • R = randomize layers • B = backwards (reversible) • W = water background • Green flag to reset ;P ~if you luv it, click luv it~

Description

TOP LOVED 12/23-24/14 TOP REMIXED 12/25-27/14 Based on http://img0.liveinternet.ru/images/attach/c/5/3970/3970472_sprite154.swf (which may be stolen from a website called Shark Break) You people keep obsessing over these things, so I'mma keep releasing them xD I got the costumes using the same technique I used in my clownfish project, go there for details on how I did it. There were two issues with the costumes: 1) a minor hiccup where the costumes automatically centered vertically, so the fin caused issues. But I fixed that by hand and it looks fine :P 2) The gradients aligned horizontally instead of vertically for some weird reason. I fixed that too. Links to the other .SWF's (just so I don't lose them): http://img0.liveinternet.ru/images/attach/c/5//3970/3970474_sprite238.swf http://img0.liveinternet.ru/images/attach/c/5//3970/3970477_sprite279.swf (note: the code behind this one is screwy, IDK if I can make it work) water gif from gifvault.com Oh, also, I'm trying to write a Blender extension to vectorize any 3D model... but I've never used Python before so don't get your hopes up about my ever finishing it. If I do, I'll post it somewhere so y'all can be amateur whalers too :P

Project Details

Project ID39220780
CreatedDecember 12, 2014
Last ModifiedJanuary 3, 2015
SharedDecember 17, 2014
Visibilityvisible
CommentsAllowed