Use the mouse to dodge the shapes. Press Space to show the Variables. WARNING, the variables will cause ALOT of lag. I suggest you use fillscreen and a mouse if you have one with you. It's pretty difficult without one. The pattern follows the music...probably. My Chromebook was lagging and https://phosphorus.github.io/ wasn't loading up the project like it's supposed to. I don't know why it doesn't work for my Danmaku projects. (Bullet barrage/hell) It's ok to touch the main turret, but you'll probably get filled with lead so only do it if you can move your cursor fast enough. If you use any of the code inside the project, PLEASE GIVE CREDIT.
PART 4 IS UNFINISHED, I PLAN TO ADD THAT A DAY FROM THIS RELEASE. Sorry if the project is short, I just wanted to release it early so you could give your opinions. This was made by @Annihimations, I forgotten to change the account on this Chromebook so for now this test project will be on this account. I plan to change it towards my own account in the future. ============================================= Tags and Credits ============================================= Credit to SEGA, Sonic Team and Philips for the content inside the game. Credit to @Fryne and @Guessmeme for the code inside the game. Inspired by TohHou games and JSAB (Just Shapes And Beats) #Sonic #CD #JSAB #TohHou #Danmaku #BB #BH #Shoot #em #up #Wacky #Workbench #NTSC #Hard (Yes I know it's frowned upon to use tags, but I need reviews.) (ALSO IT'S SUPPOSED TO BE HARD OK.)