(Instructions are at the bottom) This the Accurate Genesis Sonic Engine (AGSE). My goal is to create the most accessible and accurate genesis sonic engine on Scratch. This will feature: -Items (rings, monitors, springs, etc.) -Badniks -Collision detectors -Classic cameras -Better collision and detecting -Bosses -Multiple acts, zones, cutscenes ---Instructions--- Z to jump, arrow keys to move Holding Z while holding down to Spindash, repeatedly pressing Z will charge it up Holding Z in the air until you hit the ground to Dropdash ---Tips--- -Sonic gains momentum over time while running -Collecting rings will make you invulnerable until you get hurt, causing you to drop all of your rings. -Water makes you slow down, and makes you run out of breath. Collect air bubbles to gain more air in water!
For the version number, the digit to the left is major releases, the middle one is minor updates, and the digit to the right is patches and bug fixes. -Update Log - V0.4.7 - Added water. You can run on it, but there isn't water physics yet. V0.4.6 - Made a second display sprite for foreground V0.4.5 added (an unfinished) monitor. V0.4.0 Changed level layout. V0.3.2 added and fixed my Loopy Hill Zone collision detectors. V0.2.0 ported @hahasamian's NGSE engine. Credit to SEGA, Sonic Team, @Tomicool, @Hahasamian, and whoever created the sonic sprites, cause I'm sure Tomicool didn't.