I attempted to program a psychics engine with: - The character cannot jump. - The stage can be rotated. - The stage is circular. - The character responds accurately to changes to the stage's orientation (for example, if a wall right next to it becomes a floor, it will be placed on the floor) Sadly, this engine was proved a failure by some psychics glitches that couldn't even be corrected with failsafes: - The character can get trapped if they get smushed into a wall and even fall out of bounds (this has a failsafe) - The character can clip through terrain when it rotates
Im a terrible platforming programmer, and this failed engine proves such. If you can help find what causes these bugs and how to correct them, let me know. You can even remix this engine if you want to improve it yourself.