Controls: - WASD to move, O to run and use items, P to jump - Arrow Keys to move, Z to run and use items, X to jump
I think the hitboxes got corrupted from the transition to 3.0, since the project works again since I redrew them. Improvements inspired by @mrfunnylaughs's remix (deleted) and @Brad-Games Future Updates: breakable bricks, koopa troopas, bowser, flagpoles, enemy spawners, tanooki suit, warp pipes, scenery Updates: 12/4/2017: Shared. 12/5/2017: Added the fire and boomerang power-ups. 12/?/2017: Fixed a crouching glitch. 12/17/2017: Tweaked the physics, fixed crouching again. 12/19/2017: Rearranged scripts behind the scenes. 12/21/2017: Made Mario fast, since he was a lot slower than usual. 1/30/2018: Added an infinite background. 2/13/2018: Added goombas. 4/15/2020: Fixed glitches created from 2.0 to 3.0 conversion. Enlarged the view and removed borders. Made more accurate to the real game. Made background scroll slower. 4/16/2020: Added sensors to hugely decrease chance of clipping into walls and crashing. Added coins and coins that come out of blocks. 4/17/2020: Updated coin animation for more accuracy. Made item blocks 4/19/2020: Made Mario "heavier" since he was super floaty. 4/25/2020: Added rapid fire. 4/27/2020: Added ability to put items in blocks. Fixed a glitch where you could die to enemies by stepping off a platform onto them. Fixed an issue where only one entity would be created per frame (which means if you hit multiple items blocks at once, the coins would come out at different times). Made the boomerang come back to you. 4/28/2020: Added ability to put Goombas in item blocks. 4/30/2020: Fixed crouching and small Mario by removing poorly written code and changing the bitmap sprites to vector. The touching doesn't seem to work well with bitmap. I also made the project recognize when a collision glitch is happening so it can stop the project before everything lags. 5/1/2020: Added slopes and made collision smoother. Made fireballs and boomerangs actually scroll instead of pretending to, made boomerangs curve during flight, fixed all fireball collision issues, organized scripts somewhat, and made the environment subtract the scrolling variable rather than add it to their position. 5/29/2020: Replaced the hitbox costumes with new ones. Apparently it got corrupted in the transition from 2.0 to 3.0... 6/8/2020: Reshared to push worse projects farther back on my profile :P #mario #3 #gba #engine