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QUITE BALL PHYSICS v 1.05

TAtabourettable•Created April 10, 2020
QUITE BALL PHYSICS v 1.05
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Instructions

You can either launch a random-made physics simulation or create your own : To create your own : if you can't see a bunch of variables click "show variables" then set the variables using the description below : X FORCE : Force in x coordinates that the ball has when it spawn GRAVITY : well... I think it self-explain FRICTION : the slow-down of the x mouvement of the balls when touching the ground HOW MANY? : How many clones you wanna create. note : if you put a lower value to it than the actual number of clones, the clones that are not needed will disapear. STICKY/BOUNCY GROUND : Here we are, the funny part... put 0 to make a forever-bouncing ball, 100 to make a really-not-bouncy ball. Remember to press "show variables" for a better view. Wait!!!! We are not finished yet! When the x mouvement of a ball is too low, it will destroy the ball, so to destroy all balls, either set HOW MANY? to 0 or FRICTION to 100, STICKY/BOUNCY GROUND to 100 and GRAVITY to 100

Description

@tabourettable for everything. PLEASE DO NOT MAKE UNCHANGED REMIXES

Project Details

Project ID384459231
CreatedApril 10, 2020
Last ModifiedMay 3, 2020
SharedApril 10, 2020
Visibilityvisible
CommentsAllowed