Mouse. The eye.Z will adjust the fisheye effect. The smaller the amount, the more distortion it has. CullingType === { 0:Outside 1:Inside 2:Transparent } FINALLY I made a super efficient 3D engine, with each frame custom block with only 10 parameters, instead of 22!(Please see my project:Culling Cube Landscape Prototype at http://scratch.mit.edu/projects/36852722/ for more info on what I was just talking about, or look inside.)
To @raucket, who gave me, once again, a great benefit.