Version 1.0: https://scratch.mit.edu/projects/400582980/ JavaScript edition: https://forkphorus.github.io/?webgl#380727194 (still buggy) CONTROLS: Computer --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack W + K or Up + X for special attack L or Z to jump P to dismount W or up to enter doors Space for Pause / START C to change character Mobile ------------------------------------------------------ Use the joystick to move and jump Run/attack by moving it futher Drag off of the left/right edge of the screen for Pause / START
Version 1 is getting closer! This update focused on optimizing a lot of things, such as adding a loading screen and fixing slope physics. Key additions: Mobile Controls! - See more above. Magic - Fired by Koopalings. They can also appear as an obstacle in castles. Tracks - Entities attached to tracks will move around! - Added a new physics subsystem to handle objects on tracks. - Not all entities can be added to tracks yet. Entity casting - Certain blocks can be defined as entities in the physics system. This was done to be able to add them to tracks. Slopes - Implemented a new slope physics algorithm. Project SMBS R - A SMM2 level series I'm making. Some levels in the game contain secret codes to remix levels on SMM2! - Only 1-1 has a remix level right now. Super Mario Maker S? - Started prepping the engine for a possible maker subengine. Blocks and entities have been given numeric IDs for identification. Other additions - The second section of 1-Castle has been added. - Improved the physics engine. - Fixed the third moon in 1-2 not being labeled as such. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Nintendo owns copyright of many aspects of this project. Mario and many sprites from Nintendo, sourced by The Spriters Resource (Super Mario Maker 2) Other sprites from @superpi2, @smartwimp4, @iNeverBrokeTheRules, @chungofan11, @jeltemreal, @JAMdude10, @ScratchCat179, and AwesomeZack. Music by Nintendo, @superpi2, @smartwimp4, and Joy Sticks, sourced by @superpi2 and Joy Sticks Menu design and title design by superpi2 and @iNeverBrokeTheRules SFX by Nintendo or edited by @superpi2, sourced by @superpi2, @PaulKoning, and @WillWam Gameplay code by @superpi2 Other code by @superpi2 @iNeverBrokeTheRules, and @jeltemreal Special thanks to Nathan for the JavaScript converter #mario #game