Raymarcher + Cube SDE + Smoothing = Smooth Cube Position Control + Rotation Control = Camera Control Normals = Diffuse + Specularity + Fresnel = Lighting Raymarched Cube + Very Miniscule Smoothing = Cube I Can Use To Make A Menger Sponge That Looks Nice FORKPHORUS: https://forkphorus.github.io/app.html?id=379869293&turbo Note: unlike the Scratch project, the Fokphorus version will do 3 passes, so wait for the third one! It is worth it! :P
Throughout this, I kept messing up the Fresnel, and I FINALLY got it to work. And also, I worked out the normal calculation by myself! #Ray #Madness