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Smooth Cube Raymarcher

PIpiano_miles•Created March 25, 2020
Smooth Cube Raymarcher
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Instructions

Raymarcher + Cube SDE + Smoothing = Smooth Cube Position Control + Rotation Control = Camera Control Normals = Diffuse + Specularity + Fresnel = Lighting Raymarched Cube + Very Miniscule Smoothing = Cube I Can Use To Make A Menger Sponge That Looks Nice FORKPHORUS: https://forkphorus.github.io/app.html?id=379869293&turbo Note: unlike the Scratch project, the Fokphorus version will do 3 passes, so wait for the third one! It is worth it! :P

Description

Throughout this, I kept messing up the Fresnel, and I FINALLY got it to work. And also, I worked out the normal calculation by myself! #Ray #Madness

Project Details

Project ID379560784
CreatedMarch 25, 2020
Last ModifiedApril 5, 2020
SharedMarch 25, 2020
Visibilityvisible
CommentsAllowed