This is a test project for a seed generation process. By using a distance-based height algorithm, smoother terrain can be created with transitions. Simply put in any numbers and it'll generate the seed for you. If you put in the same seed again, it'll generate the same map again. To save time however, all that is being displayed is a rigid diagonal line. Oh and the number zero is pretty weird and will be patched out in later releases.
NGL I came up with this on my own while swimming, kinda weird huh? But I thought what if you took base numbers, insert the distance between two numbers in the larger number, and repeat the whole process (Did I lose you?) you can create a seed generation of sorts. As for now, I only just made it working in bare bones. But you can create a Minecraft map generator of sorts using this seed generation (of course unless you use seed expanding limits to make it infinitely generating but the algorithm would require tweaks)