Not made to be seamless, it is made to test some AI (for a game I thought of working on). I made it evade-able, but you can speed up the AI via. move consistency. Has a basic obstacle move-around. The game ends when you stop the game, or when you touch the enemy. Scroll the Max Search Distance so you can have the AI notice you at desired max distance (sounds weird, but this AI is distance based to move to the player)! Just testing some AI, maybe to be used in the escape room game (kinda like Granny, I guess). I tried to make it ish-ish with the script complexity, it has a few variables. How it works (kinda long lol): Movement: Has a magnetism-like movement, it moves faster when farther away, but spaces slightly when closer to the player. Function: Will move slower when searching, faster when following the player (distance-based). It has a set distance (like said earlier; it's for looking for the player before wandering, acts on collision, and will try to move around it (slower). If it can't move around it in a little while, it will wander (slower too lol). Sound (And Function): Has a notice sound effect, it will play it when it notices the player (after wandering). Move Consistency: How the AI will increase it's consistent speed when trailing after the player. -V1 AI release -V1.01 Changed Speed to be slower to avoid collision glitching -V1.02 Added move consistancy to make the AI speedy or slower