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Coherent Noise Function

SCscratching2x•Created March 1, 2020
Coherent Noise Function
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Instructions

Turbo mode, green flag

Description

This is a custom coherent noise function I designed for making procedural textures in HLSL, implemented in scratch. Compared to Whirley noise, it is 2-3x faster, because it only requires a 2x2 search area instead of a 3x3 area. Probably slightly slower then Perlin noise. It can be made periodic! Feel free to use with credit.

Project Details

Project ID372419096
CreatedMarch 1, 2020
Last ModifiedApril 25, 2020
SharedMarch 14, 2020
Visibilityvisible
CommentsAllowed