ScratchData LogoScratchData
Back to Kouzone's profile

3D Ray Marching (simple shapes)

KOKouzone•Created February 28, 2020
3D Ray Marching (simple shapes)
216
174
2903 views
View on Scratch

Instructions

Hit the green flag or [space] to show parameters. Press [space] key or green flag again or tap on the middle of the screen to start rendering. This is computationally expensive, and run it with turbo mode. See Inside > Edit tab > Turn turbo mode on or just [hold shift] + [green flag click] Render time of full-resolution by multiplying render time of resolution divisor 16 by 256, approximation. It took 40 seconds for me, which means it would take ~10240 seconds to render it with full resolution. Run it with forkphorus, if you have no patience: https://forkphorus.github.io/#372144443

Description

Raymarching references: https://youtu.be/Cp5WWtMoeKg (explanation) https://youtu.be/PGtv-dBi2wE (tutorials) https://youtu.be/Ff0jJyyiVyw (shapes) Unrealistic penumbra-shadowing reference: https://www.iquilezles.org/www/articles/rmshadows/rmshadows.htm SDF functions of shapes reference: https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm Reflected ray calculation reference: http://paulbourke.net/geometry/reflected/ The rest was built from scratch for Scratch. 7-Mar-2020: Applied new rendering features from Kouzerumatsu's remix (bugfix, fresnel reflectance, out-of-focus diffusion, hq) and added new shapes: octahedron and sphere arc. ray marching marcher tracer tracing 3d math

Project Details

Project ID372144443
CreatedFebruary 28, 2020
Last ModifiedAugust 3, 2021
SharedMarch 2, 2020
Visibilityvisible
CommentsAllowed