Green-Flag to Start / Reset Turbo Mode is preferred (shift + green-flag) Zooming and rendering: Press [K / L] to show / hide zoom box, and drag it Press [H / J] to increase / decrease zoom factor when you ready, press either [I] or [O] or [P] to render. Press [I] to render with multi-threaded subdividing Press [O] to render with single-threaded subdividing Press [P] to render with brute-force rendering Hold [E] and press [Q] to stop and clear canvas Press one of [Z,X,C,V,B,N,M] to load example coordinates, or press [space] to manually input parameters (leave empty to make no changes). And then after you done, refresh the image by pressing either [I] or [O] or [P]. To increase iterations, press [space] then leave the answers empty except for iteration limit, and refresh the image.
Use forkphorus for faster rendering: https://forkphorus.github.io/#371326281 This is one of my past project reuploaded. As Scratch 3 has improved its pen rendering, now it is safe to render perfect pixels for both text-engine and image rendering. This is how it looks before Scratch 3 improves their pen rendering engine: https://catblocks-archive.glitch.me/#371326281 This implements Mariani silver's algorithm for Mandelbrot Set rendering, which slices every region into slices and fill it when its boundary has the same colour without calculating each of them. This seems not quite efficient since it checks every new pixels for every subdivision boundary. However, the actual implementation should be like this: https://www.khanacademy.org/computer-programming/mandelbrot-set-explorer-with-mariani-silvers-algorithm/6119811423289344 I took the palette from MandelMachine, which borrows it from Ultra Fractal.