this is hahasamian 's engine but it's FEELIN' GOOD! (would've used @piggeh 's engine but scratch 3.0 killed it.) Instructions are in game. Following is an update log: New Music Update (10/13/2017) @Hahasamian added Rooftop Run! Sorry if it doesn't have very good quality, he had to record it by routing a wire from the headphone jack to the microphone jack! he did his best to implement it properly, please report any bugs you find! De-lag update (9/18/2017) Press A as the icon fades out to enter Advance Mode for effects. This mode intends to decrease lag on lower-end PCs by taking a hint from a game on certain lower-end hardware. Similarly, D will turn off all blur effects. Modern Edition (8/19/2017) -Sonic has now jumped ahead about 20 years. -Running REEEEALLY fast will cancel any "wait" blocks for the animation sprite, causing Sonic to do his run animation even faster! Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
@Hahasamian jason griffith